AI Insights · Timothy · March 2022
Top 5 Apple Arcade Games on iOS in Greece - Q1 2022
Explore the performance of the top 5 Apple Arcade games on iOS in Greece for Q1 2022, including trends in downloads, revenue, and active users.
In Q1 2022, the top 5 Apple Arcade games on iOS in Greece showcased varying trends in weekly downloads, revenue, and active users. Here's a closer look at their performance:
Snake.io - Fun Online Snake
Throughout the first quarter, weekly downloads for Snake.io - Fun Online Snake fluctuated, peaking at 858 in the first week of January and dropping to 397 in the final week of March. The weekly revenue saw a significant spike in mid-January, reaching approximately $63, and then varied between $4 and $42 for the rest of the quarter. Weekly active users experienced a slight increase, starting from 2.7K at the end of December and reaching 3.7K by late March.
Chess - Play & Learn
Chess - Play & Learn saw a stable pattern in weekly downloads, with numbers ranging from 237 to 544. The weekly revenue peaked at around $1.35K in the first week of January, with other notable spikes such as $786 in mid-January and $668 at the end of January. Active users remained relatively steady, hovering around 5K to 5.7K throughout the quarter.
Hill Climb Racing
During Q1 2022, Hill Climb Racing experienced moderate weekly download numbers, peaking at 467 in the last week of March. The weekly revenue showed slight fluctuations, with the highest figure being $68 in mid-February. Active users remained consistent, with numbers around 3K to 3.5K during the quarter.
Temple Run
Temple Run had a varied download pattern, starting strong with 882 in the last week of December and then stabilizing around 300-350 downloads per week. The weekly revenue remained relatively stable, mostly ranging between $20 and $33. Active users saw a decline from 3.2K at the end of December to approximately 2.4K by the end of March.
Fruit Ninja®
Fruit Ninja® displayed consistent weekly downloads, with the highest being 409 at the end of December and the lowest at 209 in mid-January. The game’s active users showed an upward trend, starting from 7.1K and peaking at 7.8K by the end of February. However, the revenue data was negligible throughout the quarter.
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